Checkers
The classic board game. This follows the standard American ruleset, also called English draughts. Captures are mandatory.
This is my first project developed in Godot 4. I made it in just over a week.
The game features human-vs-human, human-vs-bot, and bot-vs-bot game modes. There is no online play. The bot picks legal moves at random, so it's not very strong.
You can customize the color of each player's pieces, and you can enable an "autoplay" mode that will play for you if you only have one legal move available.
Known issues:
- On the web player, the game may freeze for a couple seconds when you click on your very first move. It's taking time to spin up the particle effects system.
- Downloading the game might fail. I've been researching this and I believe it's because the "SharedArrayBuffer" feature on itch (required for Godot 4's web player) causes the browser to distrust itch's content delivery network, which serves game downloads. See https://itch.io/t/2025776/experimental-sharedarraybuffer-support for an explanation of SharedArayBuffer.
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | Aezart |
Genre | Strategy |
Made with | Godot, GIMP |
Tags | checkers, Turn-based, Turn-based Strategy |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
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